![]() ![]() The bonus damage starts at 20% and gains 15% per skill level until it reaches 305% at level 20.Īvailable at character level 18.The fire damage starts at 50% and gains 10% per skill level until it reaches 240% at level 20. ![]() The blast from this Finishing Move counts as fire damage and will knock back enemies in its area of effect. Prerequisite: Dragon Talon, Dragon Claw.Īn upgraded version of Dragon Talon, the Dragon Claw allows the Assassin to kick her enemies so powerful that it causes an explosion on contact. The last charge release starts at 80% life-leech and gains 10% per skill level until it reaches 270% at level 20.Īvailable at character level 18.Both the first and second charge releases start at 40% life-leech until it reaches 135% at level 20, but only the second and third release will give you mana as well as life.The bonus attack damage starts at 15% and gains 7% per skill level, reaching 148% at level 20. ![]() Prerequisite: Tiger Strike.Īn energy-stealing ability, the Cobra Strike allows the Assassin to draw from the life forces of her enemies to gain life and mana with each released charge. The first skill in the tree and the first Charge-up Skill, this basic skill gives you a bonus physical damage after every attack.Īvailable at character level 12. Most of the skills in this tree require the use of a Claw-class weapon. On the other hand, finishing Moves are a few skills that you can use once you have gained enough charges-they provide bonuses of their own. The Martial Arts tree is divided into two categories-Charge-up Skills and Finishing Moves.Ĭharge-up Skills are stackable abilities that get more powerful the more "charge" you have. This skill tree allows the Assassin to kill her enemies, heightening her regular attacks from power-ups to finishing moves. As per most class builds, energy should stay at the base since your late-game equipment will give you the necessary mana to cast your skills.Įquipment-wise, the Assassin can use most melee weapons, but the most dependable builds will almost always require dual-wield Claws.Any other stat points you're not putting in Dexterity and Strength should go here. ![]()
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